Emberfall · Mobile Game UI and Art Direction
by Hüdaverdi Ural
Emberfall is a self initiated concept for a mobile base builder game. I designed the world, the interface system and every piece of art inside Figma. The case study walks through the art direction rule that makes every surface look lit from above, a 26 token color system, an isometric art method generated with SVG code, a small component library, and ten screens from splash to store. Role · concept, art direction, UI design, design system Tools · Figma More work at HUDAVERDİURAL.COM